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	<title>Comments on: Leading a Raid is Tough</title>
	<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html</link>
	<description>A World of Warcraft Blog</description>
	<pubDate>Fri, 21 Nov 2008 14:06:49 +0000</pubDate>
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		<title>By: Scotty Shepherd</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-41679</link>
		<author>Scotty Shepherd</author>
		<pubDate>Thu, 13 Nov 2008 03:31:26 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-41679</guid>
		<description>mmzwe7v9t77wpl1z</description>
		<content:encoded><![CDATA[<p>mmzwe7v9t77wpl1z</p>
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		<title>By: Kinless</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6309</link>
		<author>Kinless</author>
		<pubDate>Thu, 07 Dec 2006 23:57:48 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6309</guid>
		<description>Unfortunately I went all carebear to play with my wife and only have a 22 Tauren Druid and a 20 Troll Rogue left on PvP servers to transfer.  That and I'm six time zones ahead of east coast time.  Otherwise I'd be right over.</description>
		<content:encoded><![CDATA[<p>Unfortunately I went all carebear to play with my wife and only have a 22 Tauren Druid and a 20 Troll Rogue left on PvP servers to transfer.  That and I&#8217;m six time zones ahead of east coast time.  Otherwise I&#8217;d be right over.</p>
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		<title>By: Depac</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6283</link>
		<author>Depac</author>
		<pubDate>Thu, 07 Dec 2006 18:21:01 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6283</guid>
		<description>delegation delegation delegation.  It is really difficult for the main puller or main tank to lead a raid and keep up with all of the other stuff.  We usually have 1 person pick up all the bijous and coins, 1 person skin, 1 person go for bloodvine.  The bijou/coin person also handles the loot.  He distributes the coins/bijous after the raid.  The raid leader pretty much keeps the raid moving.  We are a close knit guild so I guess there is a lot of trust but we can easily make it through zg in an evening.</description>
		<content:encoded><![CDATA[<p>delegation delegation delegation.  It is really difficult for the main puller or main tank to lead a raid and keep up with all of the other stuff.  We usually have 1 person pick up all the bijous and coins, 1 person skin, 1 person go for bloodvine.  The bijou/coin person also handles the loot.  He distributes the coins/bijous after the raid.  The raid leader pretty much keeps the raid moving.  We are a close knit guild so I guess there is a lot of trust but we can easily make it through zg in an evening.</p>
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		<title>By: Aeigelus</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6281</link>
		<author>Aeigelus</author>
		<pubDate>Thu, 07 Dec 2006 15:29:18 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6281</guid>
		<description>Also, you should transfer to Burning Legion, Kinless :) You would make a great addition to Core :D</description>
		<content:encoded><![CDATA[<p>Also, you should transfer to Burning Legion, Kinless <img src='http://www.aeigelus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> You would make a great addition to Core <img src='http://www.aeigelus.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>By: Aeigelus</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6280</link>
		<author>Aeigelus</author>
		<pubDate>Thu, 07 Dec 2006 15:28:45 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6280</guid>
		<description>Jaed: Why would you say such things about yourself? Tisk tisk :)

Kinless: Holy crap that is a great post. Yeah, I had thought about distributing it up like this as well. One of my main problems, is I don't know every strategy from every aspect, so I am going to have to ask for the most help for that. Hell, until I leveled my shaman, I didn't know most of the curses/diseases/poisons from most of the mobs in game, because my pet was always the one to soak those up :D</description>
		<content:encoded><![CDATA[<p>Jaed: Why would you say such things about yourself? Tisk tisk <img src='http://www.aeigelus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Kinless: Holy crap that is a great post. Yeah, I had thought about distributing it up like this as well. One of my main problems, is I don&#8217;t know every strategy from every aspect, so I am going to have to ask for the most help for that. Hell, until I leveled my shaman, I didn&#8217;t know most of the curses/diseases/poisons from most of the mobs in game, because my pet was always the one to soak those up <img src='http://www.aeigelus.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>By: Kinless</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6275</link>
		<author>Kinless</author>
		<pubDate>Thu, 07 Dec 2006 12:06:29 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6275</guid>
		<description>Job distribution in raids:  Here's how we did it through BWL...

Our Guild Master really did very little in our raids except swing the big stick of authority, mute folks when vent went silly, and heard out the complaints and grievances.

The Class Leaders were responsible for their classmates.  (Shamans, Priests, Hunters, etc., each had their own leadership for invites, conflict resolution, taskings, etc.)  Class Leaders also got Alternate Raid Leader so they could invite to the raid.

The Raid Leader was the one most experienced with the instance.  Typically the Main Tank i.e. Fulcrum of the Effort.  After all everything happens after he starts, and occurs around him, or behind him.  

The Raid Leader does the markups for sheep duty, shackles, etc.  He doesn't have to be the Main Tank, but ours always were.

We had a designated puller.  The Hunter most experienced with the instance we were in.  And no other.  He had the patrol paths down, knew when he tagged a boss right, and when to feign when he didn't, etc.

Master Looter was a job that we officers rolled on.  Winner (or Loser!) got the job.  Some ML's are lucky for one class, others for BOPs.  I enjoyed that job.

Typically somebody else was in charge of the bids and the DKP.  We had some system admin types who had our DKP system automated.

You'll want a designated miner for the ore in MC, skinner in UBRS, etc.

You'd think in the above the Guild Master had the least to do.  I don't think so.  Keeping 40+ people motivated, committed, and coordinated is a job and a half all on it's own.

Get some officers to handle the loot, designate a hunter your Main Puller, designate Class Leaders (who are also officers), and keeping it all together will be your job.

I miss raiding because pulling off those achievements really felt good.</description>
		<content:encoded><![CDATA[<p>Job distribution in raids:  Here&#8217;s how we did it through BWL&#8230;</p>
<p>Our Guild Master really did very little in our raids except swing the big stick of authority, mute folks when vent went silly, and heard out the complaints and grievances.</p>
<p>The Class Leaders were responsible for their classmates.  (Shamans, Priests, Hunters, etc., each had their own leadership for invites, conflict resolution, taskings, etc.)  Class Leaders also got Alternate Raid Leader so they could invite to the raid.</p>
<p>The Raid Leader was the one most experienced with the instance.  Typically the Main Tank i.e. Fulcrum of the Effort.  After all everything happens after he starts, and occurs around him, or behind him.  </p>
<p>The Raid Leader does the markups for sheep duty, shackles, etc.  He doesn&#8217;t have to be the Main Tank, but ours always were.</p>
<p>We had a designated puller.  The Hunter most experienced with the instance we were in.  And no other.  He had the patrol paths down, knew when he tagged a boss right, and when to feign when he didn&#8217;t, etc.</p>
<p>Master Looter was a job that we officers rolled on.  Winner (or Loser!) got the job.  Some ML&#8217;s are lucky for one class, others for BOPs.  I enjoyed that job.</p>
<p>Typically somebody else was in charge of the bids and the DKP.  We had some system admin types who had our DKP system automated.</p>
<p>You&#8217;ll want a designated miner for the ore in MC, skinner in UBRS, etc.</p>
<p>You&#8217;d think in the above the Guild Master had the least to do.  I don&#8217;t think so.  Keeping 40+ people motivated, committed, and coordinated is a job and a half all on it&#8217;s own.</p>
<p>Get some officers to handle the loot, designate a hunter your Main Puller, designate Class Leaders (who are also officers), and keeping it all together will be your job.</p>
<p>I miss raiding because pulling off those achievements really felt good.</p>
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		<title>By: jaed</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6254</link>
		<author>jaed</author>
		<pubDate>Thu, 07 Dec 2006 00:49:02 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6254</guid>
		<description>jaed sucks, =)))</description>
		<content:encoded><![CDATA[<p>jaed sucks, =)))</p>
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		<title>By: WoG</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6253</link>
		<author>WoG</author>
		<pubDate>Wed, 06 Dec 2006 20:33:33 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6253</guid>
		<description>Wow - 3 hours for your first raid lead, and you downed a majority of ZG - that's great!  Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Wow - 3 hours for your first raid lead, and you downed a majority of ZG - that&#8217;s great!  Keep up the good work.</p>
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		<title>By: Aeigelus</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6250</link>
		<author>Aeigelus</author>
		<pubDate>Wed, 06 Dec 2006 15:42:33 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6250</guid>
		<description>Deadr: Ha! Yeah, dunno if i will ever consider myself "experienced" :) If anything, I will just delegate power to others muahahahaha.

Ogre: Well, DKP is still a friggin nuisance. Piece of crap RaidTracker... But yeah, I don't know how you did it in MC/BWL/AQ etc...</description>
		<content:encoded><![CDATA[<p>Deadr: Ha! Yeah, dunno if i will ever consider myself &#8220;experienced&#8221; <img src='http://www.aeigelus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> If anything, I will just delegate power to others muahahahaha.</p>
<p>Ogre: Well, DKP is still a friggin nuisance. Piece of crap RaidTracker&#8230; But yeah, I don&#8217;t know how you did it in MC/BWL/AQ etc&#8230;</p>
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		<title>By: Ogre</title>
		<link>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6244</link>
		<author>Ogre</author>
		<pubDate>Wed, 06 Dec 2006 04:23:41 +0000</pubDate>
		<guid>http://www.aeigelus.com/2006/12/leading-a-raid-is-tough.html#comment-6244</guid>
		<description>Yeah, raid leading is preeety hard, huh?

And all this time you thought DKP was a nuisance. Change 20 mature players into 40 mismatched prepubescent addicts and you have a REAL guild.</description>
		<content:encoded><![CDATA[<p>Yeah, raid leading is preeety hard, huh?</p>
<p>And all this time you thought DKP was a nuisance. Change 20 mature players into 40 mismatched prepubescent addicts and you have a REAL guild.</p>
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