Last night, Core went on our first ever raid. Zul’Gurub was our poison of choice. All in all, things went extremely well. We downed the Bat, Snake, Spider aspects, and Bloodlord too. Time was our only problem. We started the raid at 7pm, and it ended at 10pm. Thus, being my first raid to lead, things went a little slower then normal.
Looting, Speaking, Strategizing, etc..
Ok, so I never really thought about this aspect before, but doing all of these things as raid leader, and still playing your class to its top potential is a really hard thing to do. Not only did I have to loot all of the coins, and bijous, I was the one responsible for telling all of the strategies, answering all of the questions, distributing loot, and everything else you can think of that a raid leader does. Don’t get me wrong, it was the most fun, yet challenging thing I have done to date, but it was just a lot more than I expected.
One way I think this can be fixed, is to distribute the responsibilities to different officers. Maybe leave one officer in charge of looting, one in charge of telling strats, one in charge of pulling/marking (thanks Syd, you did a great job btw), etc. This is probably the only way it wouldn’t eventually overwork me. Anyone have any other suggestions?
Loot
I forgot most of what loot dropped, as I was busy doing other things, but heres what little I remember…
Primal Hakkari Aegis x2
Primal Hakkari Stanchion
Runed Bloodstained Hauberk
Zulian Defender
Band of Jin
Zanzil's Seal
Bloodsoaked Pauldrons
Korgg picked up the Zulian Defender. Finally ![]()

So, you’re saying I’ll get to enjoy having an ‘experienced’ raid leader by the time I hit 60? Good. I hate dying.
Gratz on the loot.
One suggestion that I remember from my raiding days is to have the raid leader pretty much only tell us when to stop. I was in a guild with the GM as our MT and the raid leader was our prime priest, standing back with a wide view of the situation. The GM told our trusted hunter when he was ready and we just kept moving along.