Onyxia Troubles

February 6, 2006 - Posted in the World of Warcraft category -

Saturday night, we attempted Onyxia. The plan, was to take her down, no matter how late it was. This was stated very early on in the week, in numerous places. Yet, after our second failed attempt at her (got her to 38% both times), people left. And not just 1 or 2 people, in upwards of 10 people left the raid group. Whether it be for work reasons, sleep reasons, or friend reasons… Now, I am not one to complain about “having a life outside WoW”, but I just dont understand why this many people would leave the group after only a second attempt. If it were 2 or 3 people, thats one thing, but 8-10 people? Dissapointing… We eventually tried 5 or 6 more times, but with only 30 people, it’s nearly impossible for a guild that has never taken her down.

Question… 1) How does your guild deal with people who leave the raid group? DKP hit? DKP for people who were there at the end of the raid? 2) This question actually came up with our group. Some people had heard that Onyxia’s difficulty level scales based on the amount of people in the raid group. Is this true?

6 Comments »


Gitr - February 6, 2006 -

that really sucks how people just up and left your raid grZZZZzzzzzzz…….

Gahlok - February 7, 2006 -

It depends. You can’t really “punish” a huge group of people on the raid because that would make them not want to raid again OR would create hard feelings among the team. At least on my raiding group I don’t have such problem, because we are kinda “core” raiders: we are used to raid for long and we stick to the orders of our raid leader. Even tho it’s late sometimes, the leader could say “Lets try once more”, and maybe we try, but if it’s too late we just leave.

Onyxia is hard, no matter how many people you have in the raid :P The difficulty doesn’t change by having less or more people. The only thing that makes it easier is when you have people geared, also, people has to be experienced: knowing what to do, when to do it. Teamwork is also very important, at least me, on some raids I’m very low of health and I’m also running low on mana, then I usually use that mana on someone else rather than me, because I know that people is checking my hp (and healing me). That doesn’t work always, tho, but most of the times I can be sure I got people behind me.

Gahlok - February 7, 2006 -

Sorry for the double post. I forgot to say that usually people give up because they feel the run is going nowhere (which is wrong, but that’s what ppl do). That IS an issue, but as soon as you start taking her down, you’ll see that people will stick to the runs more than before.

Aeigelus - February 8, 2006 -

Yeah, I figured the people saying she scaled were completely wrong. Guess I was just upset that we only got 2 attempts in :) I have a feeling when we attempt her again on Thursday, things will go a lot better.

Cornpo - February 10, 2006 -

Our guild uses a Zero Sum DKP System.

You get two types of “points” one for your attendance and one for boss kills.

Attendance points are given at the start and the end of each raid. People who are under 50% attendance lose priority on loot regardless of DKP. It doesn’t mean they can’t roll, it just means they can’t win the item over someone with over 50% attendance.

Humana - January 5, 2007 -

I really like the layout and colors that you chose for this website! It certainly is incredible! :)

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